[unity]移动物体的⼏种⽅法
参考⼤佬博客:
⽅法1:使⽤Vector3.MoveTowards
void Update (){float step = speed * Time.deltaTime;
gameObject.transform.localPosition = Vector3.MoveTowards(gameObject.transform.localPosition, new Vector3(10, -3, 50), step);}
⽅法2:使⽤插值
void Update (){
float step = speed * Time.deltaTime;
gameObject.transform.localPosition =new Vector3(Mathf.Lerp(gameObject.transform.localPosition.x, 10, step),Mathf.Lerp(gameObject.transform.localPosition.y, -3, step),Mathf.Lerp(gameObject.transform.localPosition.z, 50, step));}
⽅法3:使⽤iTween
iTween.MoveTo(m_UIbgCamera, iTween.Hash(\"x\", -20, \"y\", -3, \"z\", 50, \"time\", 1.0, \"islocal\", true ));
⽅法4:使⽤协程
StartCoroutine(MoveToPosition()); IEnumerator MoveToPosition() {
GameObject m_UIbgCamera = GameObject.Find(\"UI/FengMian/UIbgCamera\"); while (m_UIbgCamera.transform.localPosition != new Vector3(-5, -3, 50)) {
m_UIbgCamera.transform.localPosition = Vector3.MoveTowards(m_UIbgCamera.transform.localPosition, new Vector3(-20, -3, 50), 10 * Time.deltaTime); yield return 0; } }
另附:朝某个⽅向移动
//⽅案⼀
transform.Translate(Vector2.left * speed * Time.deltaTime * moveDir);//⽅案⼆
Vector3 targetVelocity = new Vector2(-moveDir * speed, body2D.velocity.y);
body2D.velocity = Vector3.SmoothDamp(body2D.velocity, targetVelocity, ref curSpeed, 0.1f);